Hologram material run by sequencer for cinematics

A replacement system for decals using Runtime Virtual Textures in Vulkan VR

Material transition for title sequence run by sequencer

Magic mirror effect using render targets sampled in a material

Flat bubbling tea material creating the illusion of liquid behind glass

Displacement material controlled by BP for block placement and flipbook material used in the green hazard

Simple hologram effect for in-game artifacts

Digital world-space material effect for use in on-screen video

Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au