Hologram material run by sequencer for cinematics
A replacement system for decals using Runtime Virtual Textures in Vulkan VR
Material transition for title sequence run by sequencer
Magic mirror effect using render targets sampled in a material
Flat bubbling tea material creating the illusion of liquid behind glass
Displacement material controlled by BP for block placement and flipbook material used in the green hazard
Simple hologram effect for in-game artifacts
Digital world-space material effect for use in on-screen video
Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au