Material & Mesh driven particle system in VR
Flamethrower BP using sprites & animated ribbons in Niagara
Orbiting collectible orbs using sprites & ribbons for Vulkan in VR
BP controlled by sequencer running particles and ribbons
Niagara fish flocking system with sine-wave static mesh animation material
Interaction on GPU Niagara fish flock system with fish reaction
Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au