Material & Mesh driven particle system in VR

Flamethrower BP using sprites & animated ribbons in Niagara

Orbiting collectible orbs using sprites & ribbons for Vulkan in VR

BP controlled by sequencer running particles and ribbons

Niagara fish flocking system with sine-wave static mesh animation material

Interaction on GPU Niagara fish flock system with fish reaction

Music by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au